Game Design
VR Games
xr military flight simulator
A custom flight cockpit and accompanying program simulator package demonstrating technological potential of utilizing XR, Unreal, and a physical interactable cockpit. Prototype delivered October 2021, continuing work into 2022.
Programs utilized:
Unreal 4.27 - C++ and Blueprints
Varjo XR base/SDK for Unreal
Maya
Surface Painter
Photoshop
Visual Studio
Primary Roles:
Lead Unreal developer
Gameplay design, systems coding and implementation for Pylon racing, Air-to-Air, and Air-to-Ground features.
Pipeline technician - integrating third party code, assets, and hardware SDKs.
Additional work provided for technical art, production, and project management roles.
VR Market Research Program
This program was designed and utilized to facilitate hundreds of participants in a market research oriented experiment. Intended to be quickly reconfigurable to study slight changes in the environment, the developer hired me as an emergency programming consultant to bring this project to experiment-ready within a rapid timeframe. My role expanded during my contract to design, pipeline, and project management.
Text prompt show/hide text and item selection
Primary Roles
Top level redesign of interactions and code
Scope management and objective setting
Coding, implementation, and iteration on all mechanics
Data management to log pertinent information of user choices and export from Unreal to Excel via csv file creation
Model and texture assistance and pipeline troubleshooting
Optimization for older PC hardware
Porting for Vive 1, 2, Varjo, and Oculus
Programs utilized:
Unreal 4.27.2 - C++ and Blueprints
Varjo XR Base/SDK for Unreal
Oculus SDK
Maya/Blender
Photoshop/Krita
Visual Studio
Typical user interaction to browse and select familiar brands
Eye/hand tracking mechanic experimentation in vr demo
Solo project
A quick mechanics-only gesture-based demo of potential VR gameplay utilizing Vive, Tobii eyetracking, and LeapMotion hand-tracking technology integrated into Unity.
Developed to explore the potential fun in interactions utilizing all three of these technologies in tandem.
Game Design Documents
Travel Mechanics GDD for a 1920’s Seaplane Game
https://docs.google.com/document/d/1-7en9lOnMlYq7HxBw3YEQX2ZGHt2N-FM1Y6N2SRJB7U/edit?usp=sharing
Made for a potential Porco Rosso inspired game, this document describes two potential solutions for immersive travel solutions to enable players quick world traversal.
RTS unreal tutorial for unreal 4.27
https://docs.google.com/presentation/d/1kt6HyeWWuUS5wMwE0o5TYOTe0fxXLLf91Dm_SdZzKTc/edit?usp=sharing
Commissioned for Game Worlds Austin, this RTS tutorial aimed to teach students how to make RTS mechanics for the Unreal Engine.
Astral Sign Limit
A design document and slide deck I developed to pitch a VR educational game intended to teach American Sign Language to players through RPG gesture-enabled fantasy gameplay.
Developed as a proposition for the Texas A&M Livelab intended as a 2 year development cycle project.
GDD Link: Astral Sign Limit
Pitch Link: ASL Pitch
Game Jams, Tests and Studies
Department of Abyssal Wildlife - IDGA Austin Game Jam
https://itch.io/jam/igda-austin/rate/2267558
Made in 38 hours on a team of four, I was the sole programmer and lead designer.
Made in Unity
Won the accolades: "Creative Visuals, Captivating Narrative, Clever use of Diversifiers, and Impressive Use of Tech"
Ball and Chain Prototype- 2021
Working off of the limitations of being bound to a ball and chain, this demo explores a possible mechanic of the gameplay implications this situation could create.
Solo project, developed from Unreal Third Person Action template.
Programs Utilized:
Unity
Github
Maya
Visual Studio
Gawbs vs dorfs- 2020
A digital tabletop strategy game, Gawbs vs Dorfs pits players together in hot-seat turn based action.
Players can move units, conquer spaces, build from three choices, make upgrades to the same, and engage in dice-calculated combat to attempt to defeat their opponent. Created with a team of six for VIST 487, Game Development.
Roles:
Lead Tabletop prototype to Digital Conversion Designer
Lead Unity Developer
C# Coder for most interactions
Tech Artist (Environments, Lighting, Materials)
Pipeline Technician